||A zero-order approach to the solving of the radiative transfer equation and a method for obtaining the horizontal diffuse irradiance at night-time are both developed and intended for wide use in numerical predictions of nocturnal ground irradiance in populated territories. Downward diffuse radiative fluxes are computed with a two-stream approximation, and the data products obtained are useful for scientists who require rapid estimations of illumination levels during the night. The rapid technique presented here is especially important when the entire set of calculations is to be repeated for different lighting technologies and/or radiant intensity distributions with the aim of identifying high-level illuminance/irradiance, the spectral composition of scattered light or other optical properties of diffuse light at the ground level. The model allows for the computation of diffuse horizontal irradiance due to light emissions from ground-based sources with arbitrary spectral compositions. The optical response of a night sky is investigated using the ratio of downward to upward irradiance, R⊥, λ(0). We show that R⊥, λ(0) generally peaks at short wavelengths, thus suggesting that, e.g., the blue light of an LED lamp would make the sky even more bluish. However, this effect can be largely suppressed or even removed with the spectral sensitivity function of the average human eye superimposed on to the lamp spectrum. Basically, blue light scattering dominates at short optical distances, while red light is transmitted for longer distances and illuminates distant places. Computations are performed for unshielded as well as fully shielded lights, while the spectral function R⊥, λ(0) is tabulated to make possible the modelling of various artificial lights, including those not presented here.